This game is wholly unfinished. The idea is to have different "health" bars for different types of actions. You will be presented with cards to make choices each time you leave the hideout (days in game, so if you leave and get 5 cards you survived 5 days and return to the hideout with some items) and each choice will help or harm different health bars. Your goal is to stay alive as long as possible by not going too low on any one health bar. Your stats will decrease with each day/event but stay static in the hideout, at least until you leave again. For example, say you need to eat or you might die next turn but you are only presented with poisoned food. Do you eat it and hurt your health or potentially lose to hunger? That kind of thing. The menu background should set the tone for how I want these cards to read and play out.
If you are experiencing issues or have encountered a bug please message me on Discord "@erebos.". I can be found on the Lost Halls Discord.
If you leave you cannot return until you beat all the events or lose.