How to Play:

This game is wholly unfinished. The idea is to have different "health" bars for different types of actions. You will be presented with cards to make choices each time you leave the hideout (days in game, so if you leave and get 5 cards you survived 5 days and return to the hideout with some items) and each choice will help or harm different health bars. Your goal is to stay alive as long as possible by not going too low on any one health bar. Your stats will decrease with each day/event but stay static in the hideout, at least until you leave again.
For example, say you need to eat or you might die next turn but you are only presented with poisoned food. Do you eat it and hurt your health or potentially lose to hunger? That kind of thing. The menu background should set the tone for how I want these cards to read and play out.

Need Help?

If you are experiencing issues or have encountered a bug please message me on Discord "@erebos.". I can be found on the Lost Halls Discord.

Known Issues:
• Overflow scrollbar on this dialog breaks rounded corners
• Fix the auto focus outline on the Lost halls link
• Events not spawning when leaving the hideout
• Art unfinished (Status bars need frames, hideout/inv incomplete)
• Class methods unable to be called when class object is created inside a function
• Event count randomizer unfinished
• Spaghetti code
• Clean up console logs (Everything with one is fixed/working)
• Automatic resizing distortion, only resize when canvas size reaches 16:9 divisible ratio
• Define karma(?)
• Define stats (numbers next to the icons for now)
• Menus can be opened while in a menu (Menu stacking)
• Menus do not block button interaction (Potential bugs tbd)

Leave the Hideout?

If you leave you cannot return until you beat all the events or lose.